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1. Warping to a station should place you within docking range - in Player Features and Ideas Discussion [original thread]
Vadeim Rizen wrote: This is also a contributing factor to haulers dying in jita. If a cloaky hauler warps to station 3 in jita (i cant remember from what gate) but it's nearly 100% landing ~2k off station which is close enough to decloak your s...
- by Paul Tsukaya - at 2014.11.14 00:55:42
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2. Warping to a station should place you within docking range - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: This has been around for ages. Whenever you warp somewhere, there is a "margin of error" of about 2500 meters to anything you warp to. I'm pretty sure this is intentional. Nothing is supposed to be completely accurate. Hell...
- by Paul Tsukaya - at 2014.11.13 15:13:03
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3. Warping to a station should place you within docking range - in Player Features and Ideas Discussion [original thread]
Mehrune Khan wrote: Paul Tsukaya wrote: Mehrune Khan wrote: I've been doing a lot of courier missions, and I haven't noticed this problem. I always warp to 0 and I always end up right next to the station I'm docking at. Sometimes the sta...
- by Paul Tsukaya - at 2014.11.13 14:07:18
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4. Warping to a station should place you within docking range - in Player Features and Ideas Discussion [original thread]
Mehrune Khan wrote: I've been doing a lot of courier missions, and I haven't noticed this problem. I always warp to 0 and I always end up right next to the station I'm docking at. Sometimes the station takes a while to acknowledge your docking...
- by Paul Tsukaya - at 2014.11.13 14:02:57
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5. Warping to a station should place you within docking range - in Player Features and Ideas Discussion [original thread]
Xindi Kraid wrote: Huh? which station design does this? I can't say I have ever noticed a problem. What happens more often by far is having to wait a few seconds between pressing the button to dock and getting confirmation from aura and actuall...
- by Paul Tsukaya - at 2014.11.13 13:50:03
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6. Warping to a station should place you within docking range - in Player Features and Ideas Discussion [original thread]
Jurico Elemenohpe wrote: Unless ducking range is something else (2500m radius around station), what? When I warp to 0, I can always dock. This post is proof of why we need this change. There's a lot of players under the false impression that ...
- by Paul Tsukaya - at 2014.11.13 13:49:14
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7. Warping to a station should place you within docking range - in Player Features and Ideas Discussion [original thread]
The "EPA" (Egghelende Port Authority) division of my corporation is going to hate me for this post. I'm sure many of those who have attempted to dock in Egghelende are familiar with them.
- by Paul Tsukaya - at 2014.11.13 13:36:00
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8. Warping to a station should place you within docking range - in Player Features and Ideas Discussion [original thread]
A long time ago there wasn't an option to warp at zero to a gate. That meant that people without warp at zero bookmarks were vulnerable to being ganked. Today the issue still exists with insta dock bookmarks. When you warp at zero, or select a st...
- by Paul Tsukaya - at 2014.11.13 13:33:39
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9. EFT v2.13.4 - Incursion 1.4.1 - in Ships and Modules [original thread]
I'm getting "connection to api.eveonline.com has failed" This just started happening, I've used EFT a ton without this problem before. Evemon is working fine though.
- by Paul Tsukaya - at 2014.11.12 10:52:39
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10. Tengus overpowered? - in Player Features and Ideas Discussion [original thread]
Tabyll Altol wrote: Every Ship will alpha you when you got the right mass of players. It-¦s not a question of the ship type its a question of the amount of players. And why is it op when 200 players shoot at you and you die, its okay because th...
- by Paul Tsukaya - at 2014.10.15 03:14:00
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11. Tengus overpowered? - in Player Features and Ideas Discussion [original thread]
This is kind of ridiculous: http://evf-eve.com/services/brcat/?s=4628&b=6197490&e=1680&t=bfbberf The only real counter to tengus in blob warfare (as in can take them with even numbers) is more tengus. Their tank is completely silly.
- by Paul Tsukaya - at 2014.10.14 02:18:00
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12. Sticky:New Notifications - official feedback thread - in Player Features and Ideas Discussion [original thread]
I disabled bounty notifications from the new notification thingy, but sadly I still get spammed with bounty notifications under the old system, and it makes me think I have a mail too :(
- by Paul Tsukaya - at 2014.10.11 11:46:00
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13. [WTB] NYX - in Sell Orders [original thread]
Have you seen: https://forums.eveonline.com/default.aspx?g=posts&t=378167
- by Paul Tsukaya - at 2014.10.08 13:23:00
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14. GÿàGÿàGÿà [HC] Haulers Hub GÿàGÿàGÿà - in Sell Orders [original thread]
This channel isn't approved by the new order of highsec, people found in this channel will have their barges destroyed unless they get on teamspeak and sing a song about how great James 315 is blah blah blah... Seriously though, everyone needs st...
- by Paul Tsukaya - at 2014.10.07 04:23:00
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15. Sticky:New Notifications - official feedback thread - in Player Features and Ideas Discussion [original thread]
I would really like if the notification was marked as "read" when you clicked the notification right after it pops up, rather than only if you click the thing to view the notifications. I'd also like the ability to mark some notifications as "I w...
- by Paul Tsukaya - at 2014.10.03 18:53:00
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16. Hobojamming Fix [Dictors] - in Player Features and Ideas Discussion [original thread]
Pamplie wrote: They could change it to make the probe explode when the person docks. Best suggestion so far.
- by Paul Tsukaya - at 2014.09.29 05:53:00
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17. Pubswarm Federation [NOBUX] - The next step in Rental Evolution - in Alliance and Corporation Recruitment Center [original thread]
Gevlon Goblin wrote: This is a wonderful opportunity for new and casual players to start their nullsec life. For the best experience, I suggest players to learn the below skill list that is needed for getting maximum enjoyment for their 250M: ...
- by Paul Tsukaya - at 2014.09.19 08:10:00
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18. Snr GM allegedly rules "Starbase Forcefield Ship Bumping" ... - in Jita Park Speakers Corner [original thread]
I think the issue isn't stuff bumping on cyno in, it's that a ship fully inside a POS shield is being bumped by ships that can not enter the POS.
- by Paul Tsukaya - at 2014.09.10 21:37:00
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19. Snr GM allegedly rules "Starbase Forcefield Ship Bumping" ... - in Jita Park Speakers Corner [original thread]
Kenneth Feld wrote: Paul Tsukaya wrote: CCP posted this exploit notification in June 2013: http://community.eveonline.com/news/news-channels/eve-online-news/exploit-notification-forcefield-access/ They stated: Quote: Bumping ships, t...
- by Paul Tsukaya - at 2014.09.10 20:55:00
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20. Snr GM allegedly rules "Starbase Forcefield Ship Bumping" ... - in Jita Park Speakers Corner [original thread]
CCP posted this exploit notification in June 2013: http://community.eveonline.com/news/news-channels/eve-online-news/exploit-notification-forcefield-access/ They stated: Quote: Bumping ships, that are located within password protected star...
- by Paul Tsukaya - at 2014.09.10 18:51:00
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